﻿using System;

namespace UnityEngine.PostProcessing
{
	// Token: 0x020000B0 RID: 176
	public sealed class TrackballAttribute : PropertyAttribute
	{
		// Token: 0x0600040D RID: 1037 RVA: 0x00021690 File Offset: 0x0001F890
		public TrackballAttribute(string method)
		{
			this.method = method;
		}

		// Token: 0x0400056D RID: 1389
		public readonly string method;
	}
}
